Mortal Engines: Shield Wall

Shan Guo shield wall for Mortal Engines.

Developed the environment from concept by @nickbkeller within the Art Department. Integrated a LiDAR scan of the set and aligned it to the tracked camera, resolving layout and establishing scale and structure ahead of the hero build.

Up-rezed 3D concept.

Up-rezed 3D concept.

Bash comp of plates onto the set extension to get a sense for the final shot.

Exploring ceiling height to balance camera reveal and amount of light plausibly available to the set

Environment layout was built to match concept art in the first instance, whilst taking into account camera constraints.

Environment layout was built to match concept art in the first instance, whilst taking into account camera constraints.

Pre-production concept painting by Nick Keller.

Pre-production concept painting by Nick Keller.