CG Generalist with experience building scenes for concept art paint-overs and modelling assets for real-time virtual sets. Skills include 3D modelling, sculpting, texturing & lighting to film-production deadlines; across props, vehicles & environments.
- Model & texture real-time assets for use in Weta's in-house preview renderer: Gazebo.
- Provide previs models and virtual sets, necessary to other departments including: Mocap, Animation and Layout.
- Assets include man-made & natural environments, vehicles, characters and wardrobe.
- Build 3D scenes that Concept Artists use as a base to start their 2D paintovers.
- Generalist role encompassing: layout, modelling/sculpting, texturing and lighting.
- Improve design based on internal notes from the Art Director & external notes from the client.
- Shots include environments, vehicles & props across a diverse range of genres.
- Modelling props for two Marvel animated TV series: ‘Avengers Assemble’ and ‘Guardians of the Galaxy’.
- 3D design based on storyboard concept art.
- Time-efficient modelling in Modo, with clean topology and efficient polycount.
- Iterate design based on feedback from Art Director & Producers.