Barry Keenan
Barry Keenan
3D Generalist. @mrbarrykeenan
Wellington, New Zealand

Summary

CG Generalist with experience building scenes for concept art paint-overs and modelling assets for real-time virtual sets. Skills include 3D modelling, sculpting, texturing & lighting to film-production deadlines; across props, vehicles & environments.

Skills

3D ModelingTexturingLightingRenderingConcept ArtProp ModelingEnvironment ModelingGame AssetsPBR Texturing

Software proficiency

Maya
Maya
Modo
Modo
ZBrush
ZBrush
Mari
Mari
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
xNormal
xNormal
V-Ray
V-Ray
Keyshot
Keyshot

Productions

    • Movie
      Avatar 2
    • Year
      2020
    • Role
      Virtual Art Dept Artist
    • Company
      Weta Digital
    • Movie
      Alita: Battle Angel
    • Year
      2019
    • Role
      Concept Art Technical Director
    • Company
      Weta Digital
    • Movie
      Mortal Engines
    • Year
      2018
    • Role
      Concept Art Technical Director
    • Company
      Weta Digital
    • Movie
      War for the Planet of the Apes
    • Year
      2017
    • Role
      Concept Art Technical Director
    • Company
      Weta Digital
    • Movie
      Guardians of the Galaxy Vol. 2
    • Year
      2017
    • Role
      Concept Art Technical Director
    • Company
      Weta Digital
    • Movie
      The BFG
    • Year
      2016
    • Role
      Concept Art Technical Director
    • Company
      Weta Digital

Experience

  • Virtual Art Dept Artist at Weta Digital
    Wellington, New Zealand
    September 2017 - September 2018

    - Model & texture real-time assets for use in Weta's in-house preview renderer: Gazebo.

    - Provide previs models and virtual sets, necessary to other departments including: Mocap, Animation and Layout.

    - Assets include man-made & natural environments, vehicles, characters and wardrobe.

  • Concept Art Technical Director at Weta Digital
    Wellington, New Zealand
    April 2015 - September 2017

    - Build 3D scenes that Concept Artists use as a base to start their 2D paintovers.

    - Generalist role encompassing: layout, modelling/sculpting, texturing and lighting.

    - Improve design based on internal notes from the Art Director & external notes from the client.

    - Shots include environments, vehicles & props across a diverse range of genres.

  • Modeller at Mechanic Animation
    Wellington, New Zealand
    December 2014 - February 2015

    - Modelling props for two Marvel animated TV series: ‘Avengers Assemble’ and ‘Guardians of the Galaxy’.

    - 3D design based on storyboard concept art.

    - Time-efficient modelling in Modo, with clean topology and efficient polycount.

    - Iterate design based on feedback from Art Director & Producers.