Tōrō - stone lantern

Using Substance Painter I could easily gauge the look of the mossy areas, before scattering Megascans moss on top with XGen.

Using Substance Painter I could easily gauge the look of the mossy areas, before scattering Megascans moss on top with XGen.

Base Mesh with Displacement & Normal Maps.

Base Mesh with Displacement & Normal Maps.

Sculpt vs base mesh.

Sculpt vs base mesh.

Damage pass in Zbrush - mostly alphas, trimed edges and a bit of NoiseMaker.

Damage pass in Zbrush - mostly alphas, trimed edges and a bit of NoiseMaker.

Base Mesh

Base Mesh

Rather than trying to model the legs in maya, I just used booleans in Zbrush with simple shapes and zremeshed the result.

Rather than trying to model the legs in maya, I just used booleans in Zbrush with simple shapes and zremeshed the result.

Blockout

Blockout