In-browser experience
Foliage cards
Playing around with a different camera move earlier in the build
Shrink wrap to optimise environment
Enhancing 2D art with height maps and cards
High-to-low poly optimisation pass on a hero environment supplied by the client.
Various methods were used to make this environment suitable for use in-browser and on mobile devices. Techniques included camera projection and foliage cards.
Scrolling experience built with Three.js & GSAP. Check it out here: https://www.sylo.io/