Valerian: Orchard

Rough comp of the render passes in Photoshop, before being passed to the Art Department for final concept paint-over.

Rough comp of the render passes in Photoshop, before being passed to the Art Department for final concept paint-over.

One of the many lighting and utility passes, here showing the fruit collectors.

One of the many lighting and utility passes, here showing the fruit collectors.

Added ceiling hydroponics foliage with library assets.

Added ceiling hydroponics foliage with library assets.

Adding fruit and environment textures.

Adding fruit and environment textures.

Fruit reference

Fruit reference

Environment kit-bashed using library assets.

Environment kit-bashed using library assets.

Previz environment provided to Weta.

Previz environment provided to Weta.

Valerian: Orchard

Hydroponic Orchard environment for Valerian and the City of a Thousand Planets.

Brief was to tighten up the previz concept, before passing to the Models department to start the hero build. I kitbashed the environment from library assets, applied textures, placed lights, and provided various render passes to the Art department for final concept paintover.