Visitor Experience: Cave Wētā

2D preview of the animation. Final delivery has 48 different views per frame for the 3D lenticular screen

Checking parallax and camera focus in the 3D holographic display

Marketing artwork

Marketing artwork

The Looking Glass display has a very shallow depth of field, which requires precise camera focus animation to work around this technical constraint.

WIP delivery for client showing progress - rigging complete, ready to start animating

WIP delivery showing shader setup

Visitor Experience: Cave Wētā

Looping insect animation for an interactive exhibition. The final experience is rendered for a Looking Glass Holographic Display. These will be set into rock walls at the visitor centre to creep out kids (and adults) while learning about flora and fauna native to the area.