Alita: Motorball Stadium

Refined motorball trap and curved track sections added to existing environment.

This a photoshop comp of the texture & lighting passes I provided to the Art department, who then produced the final paintover.

Refined motorball trap and curved track sections added to existing environment.

This a photoshop comp of the texture & lighting passes I provided to the Art department, who then produced the final paintover.

Curved track concepts. Modelled in Maya.

Curved track concepts. Modelled in Maya.

Up-rezed motorball trap, showing trap mechanism. Kitbashed using library assets.

Up-rezed motorball trap, showing trap mechanism. Kitbashed using library assets.

Previz motorball trap.

Previz motorball trap.

Up-rezed start lights with ball return. Kitbashed using library assets.

Up-rezed start lights with ball return. Kitbashed using library assets.

Previz start lights.

Previz start lights.

Weta environment built by Layout & VAD departments. Up-rezed trap already added here.

Weta environment built by Layout & VAD departments. Up-rezed trap already added here.

Previz environment provided to Weta.

Previz environment provided to Weta.

Alita: Motorball Stadium

Refinements to Motorball Stadium for Alita: Battle Angel. Brief was to up-rez certain areas of the existing environment such as: the starting light, motorball trap, and curved track sections. I applied textures, placed lights, and provided various render passes to the Art department for final concept paintover.