Alita: Motorball Stadium

Refinement work on the Motorball Stadium environment for Alita: Battle Angel.

Tasked with up-resing key areas of the stadium, including the starting lights, motorball trap, and curved track sections. This involved modelling, kitbashing, texturing, and lighting to support concept development.

Produced render passes for the Art Department, which were used as a base for final paintovers.

Photoshop comp of texture and lighting passes I provided to the Art Department as a base for final paintover. Includes my refined motorball trap and curved track sections

Photoshop comp of texture and lighting passes I provided to the Art Department as a base for final paintover. Includes my refined motorball trap and curved track sections

Up-resed trap concept integrated into the existing Motorball Stadium environment, built by Layout and VAD

Up-resed trap concept integrated into the existing Motorball Stadium environment, built by Layout and VAD

Original previs environment provided as a base for development

Original previs environment provided as a base for development

Curved track concept options. Modelled in Maya to explore variations in curvature, from conservative to more exaggerated forms

Curved track concept options. Modelled in Maya to explore variations in curvature, from conservative to more exaggerated forms

Up-resed motorball trap with a more developed spike mechanism, shown in open and closed states. Kitbashed using library assets

Up-resed motorball trap with a more developed spike mechanism, shown in open and closed states. Kitbashed using library assets

Original previs version of the motorball trap

Original previs version of the motorball trap

Up-resed start lights with ball return mechanism. Kitbashed using library assets

Up-resed start lights with ball return mechanism. Kitbashed using library assets

Original previs version of the start lights

Original previs version of the start lights