Mortal Engines: Shan Guo shield wall

Up-rezed 3D concept.

Up-rezed 3D concept.

Pre-production concept painting by Nick Keller.

Pre-production concept painting by Nick Keller.

Environment layout was built to match concept art in the first instance, whilst taking into account camera constraints.

Environment layout was built to match concept art in the first instance, whilst taking into account camera constraints.

Bash comp of plates onto the set extension to get a sense for the final shot.

Mortal Engines: Shan Guo shield wall

Shan Guo shield wall for Mortal Engines.

The wider layout matches a beautiful concept painting by @nickbkeller while incorporating a LiDAR scan of the set.

A regular task in the Art department is to tighten up looser concepts and resolve overall layout, before passing to the Models department to start the hero build.