The BFG: Exile Island

Concept for a digital set extension at the end of The BFG, where the giants are banished to Exile Island.

Sculpted the island’s primary form in ZBrush from real-world reference. Integrated cliff and rock assets to build coastal detail, scale, and silhouette, helping define the overall layout. Placed and posed characters, and prepared lighting/atmosphere passes for paintover.

Rough comp of passes in Photoshop before handoff for final concept paintover

Rough comp of passes in Photoshop before handoff for final concept paintover

Final film shots

Various lighting and utility passes rendered out

Various lighting and utility passes rendered out

Kitbashed island form using rock and cliff assets to establish silhouette

Kitbashed island form using rock and cliff assets to establish silhouette

Base sculpt in ZBrush, matching the perimeter and topography of Eilean Mhuire island

Base sculpt in ZBrush, matching the perimeter and topography of Eilean Mhuire island

I used photo ref from various angles to sculpt the topography. Later in the pipeline the island would be LiDAR scanned, but sculpting from ref was good enough at the concept stage

I used photo ref from various angles to sculpt the topography. Later in the pipeline the island would be LiDAR scanned, but sculpting from ref was good enough at the concept stage

Island perimeter converted to a vector and extruded to form a base mesh

Island perimeter converted to a vector and extruded to form a base mesh

Satellite view of the island

Satellite view of the island

Director's sketch, describing the brief for the set extension concept

Director's sketch, describing the brief for the set extension concept

Director's sketch showing the existing island - Eilean Mhuire, Shiant Islands, Scotland

Director's sketch showing the existing island - Eilean Mhuire, Shiant Islands, Scotland