2D preview of the animation. Final delivery has 48 different views per frame for the 3D lenticular screen
Checking parallax and camera focus in the 3D holographic display
The Looking Glass display has a very shallow depth of field, which requires precise camera focus animation to work around this technical constraint.
WIP delivery for client showing progress - rigging complete, ready to start animating
WIP delivery showing shader setup
Looping insect animation for an interactive exhibition. The final experience is rendered for a Looking Glass Holographic Display. These will be set into rock walls at the visitor centre to creep out kids (and adults) while learning about flora and fauna native to the area.